Based on the relative timelines of these efforts, this meant we needed to continue to add new functionality to internal builds of the live-service game to meet certain publisher milestone requirements despite the fact that when these features would ultimately get released to the player it would be in the offline game. As a result, we needed to continue to build out and deploy new backend functionality in our internal development environments that would never actually need to be deployed to live player-facing production environments.
Code runs in a completely separate, hardware-backed environment with its own guest kernel. It is important to separate the concepts here. The hypervisor is the capability built into the Linux kernel that manages the CPU’s hardware virtualization extensions. The Virtual Machine Monitor is a user-space process that configures the VM, allocates memory, and emulates minimal hardware devices. The microVM itself is a VM that has been stripped of legacy PC cruft so it boots in milliseconds and uses minimal memory.
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