Offlining a Live Game With .NET Native AOT

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What about other solutions? In the era of Docker we are primed to think about portability. Surely we could find a solution to directly leverage our existing C# codebase. What about running the services locally on specific ports? That won’t work on consoles. What about C# to C++ solutions like Unity’s IL2CPP? Proprietary and closed source. None of the immediately obvious solutions were viable here.

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But by that point, Co-op Live had suffered reputational damage. Customers had been angry and upset at the cancellations.

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