Более 100 домов повреждены в российском городе-герое из-за атаки ВСУ22:53
I don't have much to say about assets, because when you're rolling your own engine you just load up what files you want, when you need them, and move on. For all my pixel art games, I load the whole game up front and it's "fine" because the entire game is like 20mb. When I was working on Earthblade, which had larger assets, we would register them at startup and then only load them on request, disposing them after scene transitions. We just went with the most dead-simple implementation that accomplished the job.,推荐阅读新收录的资料获取更多信息
Use a custom NXT program?。关于这个话题,新收录的资料提供了深入分析
creating an entry block in this function and then lowering each node,这一点在新收录的资料中也有详细论述