Individual gameplay features are implemented as API calls from the Unreal game client to our backend with the actual logic living exclusively in the C# microservice codebase. The service receives a request to perform a particular action on a specific player’s inventory. The service fetches the inventory from the Azure Cosmos database, confirms that the requested action is valid, modifies the inventory appropriately, persists the updated inventory back to the database, and returns a response to the game client that includes a list of all item changes as well as any other side effects that may have occurred from the action.
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“现行SAE分级是法律和责任的划分,非技术鸿沟。L3本质上是限定ODD运行范围的L4,因此跳过在技术上是个伪命题。“在公众号“电厂”的一篇文章中,原博世车载产品线负责人易强认为,L3是“缩小范围的L4”,区别主要是在法律法规上。法律人为限定了L3的使用范围。这才是当下L3和L4最大的不同。